Agony Review

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Agony is a victim of its own ambition. It would be inaccurate to say that what Madmind Studios has delivered is different than the one it’s shown in trailers for the past few years, but those snapshots surely do not tell the whole story. For every moment of jaw-droppingly detailed environments overflowing with gore and blood, there are moments of acute frustration due to poor level design, repetitive gameplay, and downright aggravating mechanics. It was almost as if Agony was trying so hard to be a “video game” that it lost sight of what made its trailers so grotesquely appealing to horror-loving gamers around the world.

When your tormented soul isn’t busy scouring mazes of flesh and bones looking for body parts to place on pedestals or dip in bowls of excrement, you’ll spend time hiding from demons and holding your breath trying not to get caught. Or maybe you’re setting fire to doors made of sticks. It’s all just as monotonous as it sounds, and the early portions of Agony feature three of these tedious mazes almost back to back. This eight to 10-hour journey could have been cut in half without losing any of the meat by just removing all these repetitive tasks and filler content. It’d have been a more focused and consistently entertaining horror experience.

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