Why Max from Life is Strange Is the Most Relatable Video Game Character I’ve Ever Played

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At the start of 2015 I was in the middle of my third university degree after dropping out of the previous two, had just come out of my most serious relationship to date and had moved into a share house to live independently for the first time.

It was a period in my life in which I was going through significant change and learning; dealing with the slow and often confusing transition from childhood, school and lack of responsibility, to well, adulthood. At the same time, and on the other side of the planet, a relatively unknown French studio called Dontnod was gearing up to release the first episode of its next big project, an episodic game that would be a beacon for their success and own growth as a studio.

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