Review of Uncharted 2 Multiplayer – After 2 Months of Solid Play PS4 CONSOLE

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Another look at the « Game of the Year » and it’s ever-updating multiplayer after two months.

It’s been about two months now since Uncharted 2 was released and the second round of Nathan Drake’s adventures commenced. Superior voice acting and seamless in game cutscenes and storytelling have set this game upon a pedestal that would truly take a lot to topple. Furthermore, this game was just awarded Game of the Year at the VGA’s, a title which most would not attempt to argue. You’ve heard it before and you’ll hear it again: the game is good. I wanted to take a moment to revisit it though; for one, because it just won Game of the Year. For two, I recently achieved this beast’s platinum trophy as did Johannes, and for three, because more than three of your fellow Gamerator’s staff have not stopped playing this since October. It’s safe to say we’ve got a significantly more seasoned outlook on Uncharted 2: Among Thieves. Let’s focus on what the real gold is here: TEH MULTIPLAYARING.

Updates and Patching – Naughty Dog is doing this thing RIGHT. Since the game’s release, they have been very actively engaged in the multiplayer community. They had a Halloween double exp weekend in which everyone looked like skeletons (skelzor) or dead men (the dead explorer). They had a thanksgiving double exp weekend in which everyone was Donut Drake or Donut Lazarevic (rather rotund versions of said characters). They had even still, an experimental weekend in which for the whole weekend everyone had 65% of their normal HP across all matches. This changed a lot of things, for better or worse. It’s biggest effect on the game in my opinion, was adding some power to the AK, making it easier to kill with it. It also removed a significant portion of Shotgun/Pistol/Hammer 1 shot kill spamming « exploits » (NOT REALLY AN EXPLOIT. THIS IS IMPORTANT TO NOTE.) This is because those weapons primarily get their strength from close range kills, and with the 65% health system in place, it was often too hard to get in close enough for the kills. Experimental weekend left players fundamentally torn, but the basic conclusion is this: If you’re more into long gun action, the lower health is for you. If you find it fun to spaz around the map with a shoddy, never stop moving, running in constant circles, the current health system is for YOU.

Levels – After awhile of playing Uncharted 2, you will realize it’s multiplayer map system is very reminiscent of Halo in the sense that knowing where to pick up weapons and grenades will be a huge help. Before you snarl your nose (I know a good many people dislike styles like this, as they greatly discourage newcomers at every turn) let me first say that it’s okay! There’s lots of variety in the weapons, and they aren’t hard to find. They’re placed where they’re placed to actually promote the flow of battle in levels. For instance you may be competing against a group of guys for the rocket launcher, but it doesn’t really turn the tide of the battle once someone gets it, because it only has two shots. Naughty Dog also released a new level, called The Fort. This level is based off of Uncharted 1! All levels in Uncharted2 have interactive events, whether it be a tank rolling through or a helicopter flying overhead. In the Fort, the event is the plane crash from Uncharted 1. Pretty cool fan service there. There was a glitch in the Fort level where players could go inside a wall and thus forth be able to shoot anyone anywhere on the map, through walls. Naughty Dog patched this within days.

Game Modes – The sheer volume of game modes available is almost overwhelming! They have everything you could think of (except free-for-all) and then some modes you never would have expected. Recently they had an update adding a matchmaking playlist devoted entirely to plunder, a capture the flag type scenario in which there is only one flag. I have never been much for competitive shooter CTF but Plunder is absurdly fun. I also find that you will encounter higher level players in plunder, but this is probably because Plunder often yields the most Gold per match. Gold not only directly equals exp, but is used to buy new skins, upgrades, boosters and taunts. More on this later.

Stat Tracking – ALSO in a recent update (yeah, they really have done quite a bit, I’m telling you) they added an in-game stat tracking system. This ranks you, your kills, deaths, K/D Ratio and tons more, on a global list and a friends list. It’s fun to compare and check out your scores every so often, and adds a lot of depth and meaning to matches if you ask me. Furthermore, on Naughty Dog’s site, you can log in using your PSN ID and see even more detailed stats about your mulitplayer exploits, from your most used type of gun, to individual kills and deaths with every weapon, very much like Bungie does for Haloers.

Video Recording – Uncharted 2 doesn’t stop at stat tracking. It records every game you play, viewable in any way possible. You can watch anyone’s performance in the game, from any angle, at any speed. The PS3 will save your last 20 games, and after that, they will be deleted. So at any point you can go back and browse your past 20 games and watch them, or lock them, so they wont be deleted. To take it a step further, Naughty Dog has an upload system, where you can upload your absolute favorite replays to be stored on their server. I find that the Cinema feature gains more and more steam as you develop more as a player. I know I’ve got a couple of replays of us going on a TEAR, and they are fun to watch.

Perks – Adding yet another layer of depth to the game is the booster system. Since there are so many types of game modes, you may find yourself swapping out your boosters quite often. For example, in a pistols only match, you would definitely want to have the increased Pistol aim « Sure Shot » equipped. There are a large variety of these boosters (although they can unlock pretty damn slow based on leveling), such as Treasure bearer: Carry the treasure faster in Plunder. One supremely smart idea that is implemented here for high level players are boosters that have negative effects, such as no aiming blindfire reticle, every gun has half ammo, and others. Performing certain feats while using these (un)boosters gains the player a significant sum of gold, which would be very appealing to high level players. This is like a built in handicap system! Genius! The high level players intentionally weaken themselves in order to promote challenge and personal gain.

If you have Uncharted 2 and haven’t gotten into the multiplayer very much, I would very much encourage it. There’s a lot of solid multiplayer games out there, and I just don’t think this one should be overlooked just because it’s not FPS. It’s every bit as deep and entertaining (some would say more so). If you haven’t yet played Uncharted 2, then I consider you lucky, because now you get to go experience it for the first time. If you do have Uncharted 2, and you do play multiplayer, I implore you to leave a comment with your PSN ID, so we can start rolling through some plunders.

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Source by Micah G Stevens